Valve has released another update for Counter-Strike 2. While it doesn’t introduce revolutionary changes to the meta, it focuses on improving stability, gameplay clarity, and eliminating annoying bugs. The patch addresses incendiary grenade mechanics, the audio system, and several maps.

Gameplay - Molotovs no longer exploding randomly in mid-air

The most important gameplay-related change concerns Molotovs and incendiary grenades. From now on, if a grenade bounces off an enemy model, its fuse receives a one-time extension to the activation time.

In practice, this puts an end to situations where a Molotov would explode in mid-air simply because it failed to touch any surface of the map in time. It’s a small tweak, but one that significantly improves grenade predictability during fast-paced engagements.

List of changes:

Counter-Strike 2 Update
[ GAMEPLAY ]

Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.


[ SOUND ]

Fixed a performance issue when running CS2 without a sound device.

Various knife sound adjustments.


[ MISC ]

Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.

Various stability improvements.


[ MAPS ]

Nuke

Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.

Warden

Updated to the latest version from the Community Workshop

Sanctum

Updated to the latest version from the Community Workshop